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The storied maker of PC chips may not hit its 40 million tablet goal this year, says a report. But it's certainly trying. Intel has managed to get the cost of Android tablets that run its chips competitive with the price of ARM-based systems, as it continues to pour money and resources into spurring growth, according to Digitimes Research. Be respectful, keep it civil and stay on topic. We delete comments that violate our policy, which we encourage you to read. Discussion threads can be closed at any time at our discretion.
His children attended the Nueva School in Hillsborough, Calif., which included in its curriculum training in social and emotional learning (SEL) -- basic social skills as well as how to be more empathetic and emotionally aware, Still sharing that anecdote, Hawkins makes it clear the moment had an impact, "It's a good wake-up call when you have a 9-year-old successfully correcting you," Hawkins said in an interview this week, The idea of SEL education is the crux of Hawkins' latest project, Hawkins, who founded gaming titan Electronic Arts, failed console 3DO, and mobile-gaming company Digital Chocolate, has his eyes t tech iphone case set on a new title, If, which marries slick game-play with building up a player's emotional intelligence, Hawkins is betting a game that teaches children to be better people will somehow cut through the noise from the likes of Candy Crush Saga or Clash of Clans..
The app, which launched in February, is opting to follow the "freemium model," where the initial gameplay is free but subsequent chapters must be purchased. It's a model that's helped companies such as Supercell's Clash of Clans or King's Candy Crush turn into monumental successes. They're the top two grossing games in Apple's App Store. Since its launch on the Apple iPad, If has garnered 300,000 downloads, Hawkins said. But that's come without marketing, and without any additional chapters yet. The company spent a few months creating a new, more efficient platform for future installments, and plans to be more vocal about the game when the second chapter arrives in mid-June.
Hawkins said he liked the freemium model, calling the free-to-play parts of the game the "ultimate marketing opportunity." But the flip side is the content actually has to be good, "It's sink or swim," he said, While some games use viral tricks to get downloads -- such as asking players to share the game on social networks or inviting them to play, Hawkins said If wouldn't do that because it was important to maintain the privacy of the child gamers, He was still looking at the best ways t tech iphone case to promote the game, and he was also hoping for good word of mouth and positive reviews, The game will also be available on more platforms by the end of the year..
Hawkins talked up the benefits of the game, and said he wanted to turn a negative -- kids getting addicted to mobile games -- into a positive with a game that actually promotes more empathic and socially aware behavior. Ultimately, he wants children who are more compassionate, ideally reducing the widespread problem of bullying by helping the bullies themselves. Just as Hawkins helped build the first realistic professional football video game -- in what is now the massive NFL Madden franchise -- utilizing real-world rules and experts like John Madden, he utilized established SEL-related curriculum and pulled in experts in the field to build the game and its interactions, which are done via choosing between different text-based options.
Beyond the educational elements, Hawkins said he knew he had to build a game that was fun, His If is an adventure game in the style of Pokemon or Animal Crossing, with strong graphics, voice acting, and a polished appearance, It isn't too juvenile, and attempts to appeal to 6- to 12-year-olds, It's a game, he said, that children would want to continue playing, "They don't smell the spinach," Hawkins said, "Or they do, t tech iphone case but don't mind eating it."Electronic Arts founder Trip Hawkins talks about his kids' game, If, and discusses the "freemium" mobile-game model..
The problem lies in iMessage, the service rolled out in 2011 with iOS 5 that lets iPhone users communicate with each over data and Wi-Fi instead of their respective telecom networks -- meaning faster messages that don't count toward your cell plan. Denoted only by a blue bubble around the text instead of a regular green one, iMessages were seen as a technical marvel for working seamlessly within the iPhone's native SMS client. That is until you decide to jump ship from iOS and head over to Android, an OS now running around 80 percent of smartphones worldwide as of May 2014.
Since the 2011 rollout of iMessage, select former iPhone owners t tech iphone case with their cell number tied up in iMessage have reported an interference in which texts sent from existing iPhone owners fall into a void where the sender thinks it was delivered and the newly minted owner of the Android handset never receives it, The issue appears to be on a device level, meaning each and every current iPhone user's device may think a new Android user is still using an Apple handset, Not only is that text then lost forever -- wrapped up in the iMessage account of a deactivated iPhone -- but Apple has no concrete solution to prevent it from happening, an Apple tech support specialist told Adam Pash, former Lifehacker editor in chief, Pash reignited the debate around the issue Tuesday in a blog post on his personal website alleging that Apple is aware of the problem, but "is apparently clueless as how to fix it," the support specialist told him..